Showing posts with label virtual reality. Show all posts

Virtual Reality with Mcdonald Happy Meal.


The Happy Meal just got somewhat more fascinating. Mcdonald Sweden is propelling an advancement that transforms the famous Happy Meal into a virtual reality headset. A delicate dispatch where just 3,500 will be made.

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The promotion is "tied to the Swedish "Sport lover" recreational holiday, during which many families go skiing. With this in mind, McDonald's created a ski-themed VR game, "Slope Stars," for use with the goggles. The game can also be played in a less immersive fashion without them."

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Transforming the Happy Meal confine to a cardboard VR set is genuinely simple with punctured lines and overlap, embeddings the VR focal points that are incorporated and embeddings your own particular cell phone.

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"The fast-food chain believes VR provides "a really exciting opportunity to connect families in digital times," Jeff Jackett, marketing director at McDonald's Sweden, tells AdFreak. "Parents can learn more about their children's knowledge and experience of the digital world. And purposeful gaming can also be a great joint activity that helps families interact on equal terms."
Hackett adds that "this is the first trial run globally" for the Goggles, so there's a chance the program will be expanded if it proves popular."



The intriguing part is that a tyke will now be able to comprehend that this container that was essentially made to hold your darling treat can now not simply be shucked into the waste when your done. It can fill an alternate need and be intuitive and instructive.

"Mcdonald's Is Now Making Happy Meal Boxes That Turn Into Virtual Reality Headsets". AdWeek. N.p., 2016. Web. 26 Dec. 2016.

what is virtual reality ?


The meaning of virtual reality comes, actually, from the definitions for both "virtual" and 'reality'. The meaning of "virtual" is close and the truth is the thing that we encounter as individuals. So the term 'virtual reality' fundamentally signifies 'close reality'. This could, obviously, mean anything other than it generally alludes to a particular sort of reality imitating. 

We know the world through our faculties and discernment frameworks. In school we as a whole discovered that we have five detects: taste, touch, notice, sight and hearing. These are however just our most clear sense organs. In all actuality people have numerous a bigger number of faculties than this, for example, a feeling of adjust for instance. These other tactile contributions, in addition to some uncommon preparing of tangible data by our brains guarantees that we have a rich stream of data from nature to our psyches.

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Everything that we think about our existence drops by method for our faculties. At the end of the day, our whole experience of the truth is essentially a mix of tactile data and our brains sense-production instruments for that data. It makes sense then, that on the off chance that you can give your faculties made-up data, your view of reality would likewise change in light of it. You would be given a form of reality that isn't generally there, yet from your point of view it would be seen as genuine. Something we would allude to as a virtual reality. 

In this way, in synopsis, virtual reality involves giving our faculties a PC produced virtual environment that we can investigate in some mold. 

In specialized terms… 

Replying "what is virtual reality" in specialized terms is straight-forward. Virtual the truth is the term used to depict a three-dimensional, PC produced environment which can be investigated and communicated with by a man. That individual turns out to be a piece of this virtual world or is submerged inside this environment and while there, can control protests or play out a progression of activities. 


How is virtual reality accomplished? 


In spite of the fact that we discuss a couple of chronicled early types of virtual reality somewhere else on the site, today virtual the truth is generally executed utilizing PC innovation. There are a scope of frameworks that are utilized for this reason, for example, headsets, omni-directional treadmills and extraordinary gloves. These are utilized to really empower our faculties together keeping in mind the end goal to make the hallucination of reality. 

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This is more troublesome than it sounds, since our faculties and brains are developed to give us a finely synchronized and interceded involvement. In the event that anything is even somewhat off we can typically tell. This is the place you'll hear terms such asimmersiveness and authenticity enter the discussion. These issues that gap persuading or charming virtual reality encounters from jolting or upsetting ones are halfway specialized and mostly reasonable. Virtual reality innovation needs to consider our physiology. For instance, the human visual field does not resemble a video outline. We have (pretty much) 180 degrees of vision and despite the fact that you are not generally intentionally mindful of your fringe vision, on the off chance that it were gone you'd take note. Likewise when what your eyes and the vestibular framework in your ears let you know are in strife it can bring about movement infection. Which is the thing that happens to a few people on pontoons or when they read while in an auto. 

On the off chance that an execution of virtual reality figures out how to get the mix of equipment, programming and tactile synchronicity without flaw it accomplishes something known as a feeling of nearness. Where the subject truly feels like they are available in that environment. 


Why have virtual reality? 


This may appears like a considerable measure of exertion, and it is! What makes the improvement of virtual reality advantageous? The potential diversion esteem is clear. Immersive movies and computer games are great illustrations. Media outlets is after every one of the a multi-billion dollar one and purchasers are constantly excited about curiosity. Virtual reality has numerous other, more genuine, applications too.

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There are a wide assortment of utilizations for virtual reality which include: 


  • Architecture
  • Sport
  • Medicine
  • The Arts
  • Entertainment

Virtual reality can prompt to new and energizing disclosures in these territories which affect upon our everyday lives. 

Wherever it is excessively hazardous, costly or illogical, making it impossible to accomplish something in actuality, virtual the truth is the reply. From learner military pilots to therapeutic applications student specialists, virtual reality permits us to go for broke with a specific end goal to increase certifiable experience. As the cost of virtual reality goes down and it turns out to be more standard you can expect more genuine uses, for example, training or efficiency applications, to go to the fore. Virtual reality and its cousin increased reality could substantively change the way we interface with our advanced innovations. Proceeding with the pattern of acculturating our innovation. 

Elements of virtual reality frameworks 


There are a wide range of sorts of virtual reality frameworks however they all have similar qualities, for example, the capacity to permit the individual to view three-dimensional pictures. These pictures show up life-sized to the individual. 

Additionally they change as the individual moves around their surroundings which relates with the adjustment in their field of vision. The point is for a consistent join between the individual's head and eye developments and the suitable reaction, e.g. change in recognition. This guarantees the virtual environment is both reasonable and charming. 

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A virtual situation ought to give the proper reactions – progressively as the individual investigates their environment. The issues emerge when there is a deferral between the individual's activities and framework reaction or inactivity which then upsets their experience. The individual gets to be distinctly mindful that they are in a simulated situation and conforms their conduct as needs be which brings about a stilted, mechanical type of cooperation. 

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The point is for a characteristic, free-streaming type of collaboration which will bring about a paramount ordeal. 


Synopsis 

Virtual the truth is the formation of a virtual domain displayed to our faculties in a manner that we encounter it as though we were truly there. It utilizes a large group of innovations to accomplish this objective and is an in fact complex deed that needs to represent our observation and insight. It has both stimulation and genuine employments. The innovation is getting to be distinctly less expensive and more far reaching. We can hope to see numerous more creative uses for the innovation later on and maybe a crucial path in which we impart and work because of the potential outcomes of virtual reality.


Latice Works : Virtual Reality Experience .


Latice Design launches its first Virtual Reality Experience with Sabari Group to introduce their new development projects
Sabari Park & Sabari Gardens. 


Virtual Reality technology is set to emerge as a dominant tool in real estate market in India. showing a flat or an office in person could come to an end. The day has come when buyers will wear a Virtual Reality headset and be transported to a flat or an office where they can look around from room to kitchen or lobby to conference room and discover the property without visiting it. Latice Design is proud to announce to be one of the first company to offer, Virtual Reality Experience for the Indian Real Estate Industry. This technology brings the listing directly to the buyers, irrespective where they live on planet earth.

Latice Design has developed Sabari Park & Sabari Gardens, a dedicated VR application to be used with the Google Cardboard V2 as other start-ups are building apps for the future, here at Latice we think of bringing the future to the present. Allowing prospective buyers to have a look at what could be their home someday just by downloading an application.
Scan the QR code! Very simple & easy to use! Download now to experience VIRTUAL REALITY with Latice Design.

Latice Works : Revolutionizing Real Estate with Virtual Reality

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LATICE DESIGN LAUNCHES IT FIRST VIRTUAL REALITY EXPERIENCE FOR REAL ESTATE IN LINE WITH SALES LAUNCH OF SABARI PARK & SABARI GARDENS PROJECT WITH SHIV SABARI DEVELOPERS.  

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Virtual Reality technology is set to emerge as a dominant tool in the market for selling property devlopments according to the plan. Showing a flat or a office in person could come to an end. The day has come when buyers will wear on a Virtual Reality headset and be transported to a flat or a office where they can look around from room to kitchen or lobby to conference room and discover the property without visiting. Latice Design is proud to announce to be one of the first company to offer a head mounted , fully mesmerzing, Virtual Reality Experience for the Indian real estate industry. This Technology brings the listing directly to the buyers, wheather they live in Dubai or in Mumbai.

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Latice Design has developed Sabari Park & Sabri Gardens, a dedicated VR Application to be used with virtual reality technology as part of the sales launch for Sabari Group allowing prospective buyers to experience the space even before construction has started.

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VR headsets will be used in the Latice VR App to provide a rich virtual reality experience for potential buyers but for those who wanting to take virtual reality experience from there home can download the App with the help of QR code and use the cardboard headsets to use it.


Experience Virtual Reality on Cardboard
The VR experience requires a Google Cardboard device and is free to download for Android.

If you would like to experience the Virtual Reality with Latice Design, Contact us on : +91 7208876981.
Write us back to know more or Latice Team can have a meeting set with you for further discussion of possibilities. 






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The Neural Path of Least Resistance™




Meta is a Silicon Valley company known for making augmented reality products. Their products include the Meta 1 Developer Kit and the Meta 2 Development Kit. They combine real world technology with holographic images, and unlike the Oculus Rift, which is completely virtual, Meta is still transparent and the real world can still be seen.It was founded by Meron Gribetz. Gribetz thought of starting Meta while studying neuroscience and computer science at Columbia University under tutelage of Steven Feiner. 

Virtual reality has gone by many other names besides virtual environments. Other terms for virtual reality include cyberspace (a word invented by science fiction author William Gibson), artificial reality, augmented reality and telepresence.



With the Meta 2 Development Kit, you can grab, touch, and move digital objects – “holograms” – just like you do in the real world. 
It’s the most intuitive way to access digital content and fundamentally changes the way people collaborate, communicate, and engage with information and each other. Using natural hand motions means people don’t have to rely on clicks or buttons to manipulate holograms. They stay connected to the content, to each other, and the moment.

On May 17, 2013, Meta launched a crowdfunded Kick starter campaign which successfully resulted in 501 backers pledging $194,444 out of a $100,000 goal. The summer of 2013 provided Meta the honored acceptance to Y Combinatorics seed accelerator program. Around this time, Meta brought Steve Mann on as Chief Scientist providing the company with advice and guidance.
CNBC identifies its main competitors as Vuzix and Recon Instruments rather than Google Glass. Their initial demographic will be business use, such as product engineers and architects.
A few weeks ago, our CEO Meron Gribetz revealed his vision for the future of augmented reality on the TED stage. His talk, which highlighted the new Meta 2 Development Kit, mesmerized hundreds of thought leaders and media representatives from around the world. Meron Gribetz previewed the technology in a talk he gave at TED conference, laying out his vision for Meta’s neuroscience-based approach to computing. Meta is “creating an experience that merges the art of user interface design with the science of the brain, creating ‘natural machines’ that feel like extensions of ourselves rather than the other way around.”



Some of the key points made in the TED talk:
  • In the next few years, humanity is going to go through a shift. We’re going to start putting an entire layer of digital information on the real world… [creating a] new reality in a way that extends the human experience instead of gamifying our reality or cluttering it with digital information.
  • [Our tools] should extend our bodies. We should use “natural machines” that use the principles of neuroscience to extend our senses versus going against them.We use neuroscience to drive our design guidelines… and the principle we all revolve around is called The Neural Path of Least Resistance™. We’re trying to create a zero learning curve computer… a system that you’ve always known how to use.
Developers have discovered that users feel a stronger sense of telepresence when interaction is easy and interesting, even if the VE isn't photorealistic, whereas very realistic environments that lack opportunities for interaction cause users to lose interest relatively quickly.

FULL TRANSCRIPT OF TED TALK- Here !
"Meta At TED 2016 - Meta Blog". Meta Blog. N.p., 2016. Web. 25 Apr. 2016.