Complete over view of Salone del Mobile 2016.

2:36 AM Latice Design 0 Comments




Being at the Salone del Mobile.Milano means becoming part of a community that is now the undisputed international point of reference.  
The Salone del Mobile is a driving force and an ambassador for skill and creativity, a place where the stories of manufacturers and designers that have shaped the history of design and are designing that of the future continue to interweave.
It is not just the greatest trade event in the world and a networking hub; it is also the acknowledged showcase for cutting edge design trends. 
It is where design belongs and where it continues to find its fullest representation. It is here that the home furnishing system takes life and shape.


In this edition Latice Design is a part of forum for ideas, creativity, technology, innovation and culture, illustrating the new modes of home living.

Drawcards of the annual Milanese event 2016


A series of furniture inspired by fables by SVAROG.
MARUTA stool 
MAISSI BENCH by Salla Luhtasela and Wesley Walters part of the NONI exhibition at Ventura Lambrat
RIVO, countertop washbasin by Emmanuel Babled for Alfa Marmi.
The abstract volumes of the Space Frames are based on archetypical architectural elements such as arcs, columns, trusses and plates.   The series of objects can be positioned freely, in unpredictable and thought-provoking compositions. The arrangements of the separate objects create an interaction with the surrounding space, making the negative and positive space equally important.   The Space Frames are made from lightweight wooden structures enclosed by a stretched textile cover: an experimental research into physical and visual lightness, balance and stability. Element 2.jpg
Space Frames by Studio Mieke Meijer.
Printed collection of centerpieces by RAW EDGES for Swarovski.
Installation view of the Atelier Swarovski Home, a new luxury home accessories.
Mill table lamp by Earnest Studio inspired by the dexterity of the basic sphere,it is a movable table lamp
Feel yourself swinging on the back of a flying bird on the Great Egret armchair by Stephanie Sayar and Charbel Garibeh
Levity Pendant Light by Australian designers Joel & Kate Booy of studio Truly Truly.
Marsotto edizioni embodies the supreme qualities of one of the world's noblest and most ancient materials. Plus the wisdom of skilled craftsmanship allied with design culture, in the search for a genuinely contemporary idiom. And a steadfast urge to break new technological ground.
light & Shadow by Nendo for Marsotto edizioni.
Installation view at Facoltà Teologica of 50 manga chairs by Nendo
Capilano tables by Luca Nichetto for Arflex.
Urban Collection of ceramic tableware by Hangar Design Group for ACERA.
Shelving system by Zaha Hadid Architects for CITCO.
Barber & Osgerby‘s Puzzle tiles for Mutina.
Designer/architect Ferruccio Laviani played with scale in an Alice in Wonderland-like installation 
Gro bench by Therese Damkjær part of the FEEL IT exhibition by VIA Designs' 6th semester Furniture students.
The Nature Of Motion: Endless Explorations of Movement. Ten progressive contemporary designers joined Nike to explain movements through various mediums.
Glass Drop table lamp by Foscarini on the VOLTAIRE cabinet by Moroso, both designed for Diesel Living.
Malmaison carpet series by Maison Christian Lacroix for the latest MOOOI rugs collection.
Linea magazine holder from the wire collection by Álvaro Díaz Hernández.
TARGA furniture collection by GamFratesi for Gebrüder Thonet Vienna.
The ceramic and porcelain tiles designed by Cristina Celestino for the newly founded company BottegaNove.
‘Butler’ stand by David Chipperfield Architects for the Wallpaper* Handmade 2016 collection.
TAC/TILE by Andre Fu Living  for LASVIT inspired by the 1932 Maison de Verre (a.k.a. House of Glass),
FEEL IT exhibition by VIA Designs' 6th semester Furniture students. 
The presenattion of Moooi's new creations at via Savona 56, Milan with oversized prints by the young British art pesentation of new creation
Niobe small tables with black Marquinia Carrara or Emperador marble tops designed by Federica Capitani
Zanotta reconstructed and put into production the FENICE, the first modern table with a central leg, 
CREDENZA (in Italian means both a cupboard and one’s belief) is a collection of furniture in stained glass inspired by the windows of holy site.
Pottery by Vincent van Duysen
reception desk by Wonmin Park and Testi
The Double Dream of Spring installation by Michael Anastassiades for Herman Miller which featured his inaugural collection of occasional furniture exclusively created Herman Milller
EXTRA table lamp by Michael Anastassiades for FLOS.
PORTAL marble dining table and TASSEL ceiling light by APPARATUS studio
Gimme Shelter seating system covered with the new Natural Orgy tapestry by Moroso forDiesel living..
WILD MINIMALISM furniture collection by Rooms.
WILD MINIMALISM by Rooms. A collection of 7 individual handcrafted sculpture pieces.
ESSENTIAL sofa by Francesco Binfarè for Edra.
Diamond Chair in cowhide and with a new bronze finish by Harry Bertoia for Knoll.

0 comments:

The Neural Path of Least Resistance™

4:14 AM Latice Design 0 Comments




Meta is a Silicon Valley company known for making augmented reality products. Their products include the Meta 1 Developer Kit and the Meta 2 Development Kit. They combine real world technology with holographic images, and unlike the Oculus Rift, which is completely virtual, Meta is still transparent and the real world can still be seen.It was founded by Meron Gribetz. Gribetz thought of starting Meta while studying neuroscience and computer science at Columbia University under tutelage of Steven Feiner. 

Virtual reality has gone by many other names besides virtual environments. Other terms for virtual reality include cyberspace (a word invented by science fiction author William Gibson), artificial reality, augmented reality and telepresence.



With the Meta 2 Development Kit, you can grab, touch, and move digital objects – “holograms” – just like you do in the real world. 
It’s the most intuitive way to access digital content and fundamentally changes the way people collaborate, communicate, and engage with information and each other. Using natural hand motions means people don’t have to rely on clicks or buttons to manipulate holograms. They stay connected to the content, to each other, and the moment.

On May 17, 2013, Meta launched a crowdfunded Kick starter campaign which successfully resulted in 501 backers pledging $194,444 out of a $100,000 goal. The summer of 2013 provided Meta the honored acceptance to Y Combinatorics seed accelerator program. Around this time, Meta brought Steve Mann on as Chief Scientist providing the company with advice and guidance.
CNBC identifies its main competitors as Vuzix and Recon Instruments rather than Google Glass. Their initial demographic will be business use, such as product engineers and architects.
A few weeks ago, our CEO Meron Gribetz revealed his vision for the future of augmented reality on the TED stage. His talk, which highlighted the new Meta 2 Development Kit, mesmerized hundreds of thought leaders and media representatives from around the world. Meron Gribetz previewed the technology in a talk he gave at TED conference, laying out his vision for Meta’s neuroscience-based approach to computing. Meta is “creating an experience that merges the art of user interface design with the science of the brain, creating ‘natural machines’ that feel like extensions of ourselves rather than the other way around.”



Some of the key points made in the TED talk:
  • In the next few years, humanity is going to go through a shift. We’re going to start putting an entire layer of digital information on the real world… [creating a] new reality in a way that extends the human experience instead of gamifying our reality or cluttering it with digital information.
  • [Our tools] should extend our bodies. We should use “natural machines” that use the principles of neuroscience to extend our senses versus going against them.We use neuroscience to drive our design guidelines… and the principle we all revolve around is called The Neural Path of Least Resistance™. We’re trying to create a zero learning curve computer… a system that you’ve always known how to use.
Developers have discovered that users feel a stronger sense of telepresence when interaction is easy and interesting, even if the VE isn't photorealistic, whereas very realistic environments that lack opportunities for interaction cause users to lose interest relatively quickly.

FULL TRANSCRIPT OF TED TALK- Here !
"Meta At TED 2016 - Meta Blog". Meta Blog. N.p., 2016. Web. 25 Apr. 2016.

0 comments: